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Wysyłka w ciągu: 2 dni
Wydawca: Vae Victis

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The Crimean War was the result of the conflicting ambitions of three great European powers: Russia, England, and France, under Napoleon III, hoping to erase the Treaty of Vienna with a victory over Russia. For want of a better alternative, the British, French and their Turkish allies set the city Sebastopol as their strategic objective in the hopes of then ‘neutralising’ the Black Sea. After arriving in Crimea and pushing the Russians at Alma, the Anglo-French forces of Lord Raglan and Marshal Canrobert found themselves engaged in a siege of the city beginning in October 1854. To attempt to unblock the situation and break the siege, the Russian admiral Menchikov ordered a counter-attack, with 35,000 men, to take control of the Inkerman heights that dominated the British camp. His plan consisted of striking the two British divisions of Raglan by surprise, the latter isolated from the French against whom he organised a diversion. The battle of Inkerman was carried out on especially damaged terrain.The Russian attack, in three columns, did not prove decisive. Amid indescribable chaos, the British kept their wits about them and maintained their positions. A charge of Algerian zouaves and infantrymen, brought in as reinforcements by the French, finally pushed Menchikov’s troops back, forcing them to withdraw to Sebastopol.


Inkermann 1854 offers two scenarios: a tactical scenario that starts where the first Russian units attacking British positions and a grand tactical scenario that allows to change the battle plan, to add more units and that starts when the troops Russians begin to move during the night.


A number of optional rules can be added.


A game turn represents 45 minutes, a unit represents one or two infantry battalions, one or two artillery batteries or one cavalry regiment.


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