The Battle of Prairie Grove, also known as A Fight or a Footrace, is a tactical simulation of the bloody little fight at an Arkansas crossroads called Prairie Grove. The victor would determine the fate of all territory west of the Mississippi. The units depict battalions of infantry and cavalry or sections of artillery. Individual leaders are presented as well.
Five scenarios comprise this game:
- Introduction. The first scenario introduces players to the rudiments of the Huzzah system. It is quick-playing, easily completed in an hour or two, and is challenging for the novice and veteran alike.
- The early morning. The Rebel cavalry hustles a disorganized detachment of Yankee horsemen up the Fayetteville Road. The Rebels must capture the only bridge spanning the Illinois River before Herron's Yankees can save the day.
- The early afternoon. Two weak Yankee divisions assault the Prairie Grove ridge defended by one gray brigade. A second Rebel brigade with a division of depleted cavalry arrive piecemeal to the fight.
- The late afternoon. This scenario sees the arrival of the main Yankee force spoiling for a fight. It is opposed by a single gray battalion. Rebel reinforcements are on the way, primed to throw their counter punch.
- The Whole Day. The final scenario presents the whole day's engagement, combining the previous three situations into a single game.
Veterans of the "Huzzah!" system should reread the Series Rules (the Huzzah v4.0 Battle Manual) before jumping into the Introductory games. There are significant differences between versions 3 and 4.
Download the rules here.
Players: 1-2
Play Time: 1-8 hours (depending on scenario)
Age: 14 and up
List of Components:
- 1 34" x 22" inch map of Prairie Grove, AK
- 420 Game Counters
- 2 Ten-Sided Dice (2d10)
- 1 Scenario Booklet for "Prairie Grove"
- 1 System Rule Book for "Huzzah v4"
- 1 Charts and Tables Booklet for "Huzzah v4"