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Paul Koenig’s Market-Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Eindhoven, and Nijmegen. As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up).


Nijmegen Bridge is the third and final game in the Market-Garden series, covering the events happening at this vital river crossing from September 17th-19th, 1944. The central Nijmegen sector of the attack crossed an arm of the Rhine that could not be bridged easily. If the US 82nd Airborne failed to capture the Nijmegen crossing, the advance of XXX Corps would be checked and Operation Market-Garden would fail.

With plenty of decision making and Optional Rules to extend gameplay and realism, the Allied advance into Germany hangs in the balance at Nijmegen Bridge!


Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours.



·         1 11 x 17” map with tables

·         72 thick, two-sided, multi-shaped, laser-cut game pieces

·         One 16-page Rules booklet (Standard, Optional, and Exclusive rules included)

·         One 11" x 17" mounted, jigsaw-cut game map

·         One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box

·         One beautiful box cover sleeve

·         One "Wipes-A-Lot" napkin

·         One charcoal dessicant packet