Special Ops #5 includes the Battle of Bushy Run-a new, complete game-and features articles on ASL, Angola!, Lincoln's War, Storm over Dien Bien Phu, Last Chance for Victory, and It Never Snows. Also included are 2 ASL scenarios, 2 ASLSK scenarios, and a new ASL map board (68).
The Battle of Bushy Run game uses a simplified version of the Iwo Jima: Rage Against the Marines (in Operations Special Magazine Issue #1). The American Indian units use a concealed map and have dummy units to help hide their movement. The British force is a mix of soldiers, grenadiers, and scouts (who can reveal hidden Indian units). To increase replayability, random events occur each turn. There are 10 random event chits and 8 turns, so 2 events each game are not played. Both sides have multiple routes to victory.
The game examines the two days of the Battle of Bushy Run, and allows the players to explore the history of the battle. One player takes the role of the British soldiers and the other controls the Indian warriors.
On August 5th, 1763, an Indian force of several hundred Indian warriors of the Delaware, Shawnee, Mingo and Huron tribes attacked a column of 500 British soldiers marching to relieve the siege of Fort Pitt (now Pittsburgh) during Pontiac's Rebellion. The British force, composed of soldiers of the 42nd Highlanders, 77th Highlanders, and 60th Royal Americans, survived repeated Indian attacks during the course of two days and was finally able to advance and relieve Fort Pitt on August 10th