1866 is a two-player simulation dealing with the Austro-Prussian War of 1866 in Central Europe. One player controls the forces of Prussia and its allies, to include the young Kingdom of Italy and the other player controls the forces of Austria and its German Confederation allies.
Using a shared deck of 55 Operations Cards, each player makes decisions concerning the deployment, combat and political-military operations in support of his forces and his general strategy. Orders of battle include all the historic corps/divisions (with some brigade counters) and all major generals involved in the conflict. The mapboard covers an area from Hamburg to Florence and Metz to Cracow. The system includes unique mobilization rules that reflect the difficulties of mobilizing for war while attempting to garner as many victory points before war is actually declared. Once war is declared, you must fight with the forces mobilized so shrewd judgment is required as to what to mobilize, where those forces will operate and who commands them. Always waiting in the wings is the French 2nd Empire under Napoleon III, prepared to intervene if neither side appears able to clinch a quick and decisive victory.
Other features include cavalry superiority, railroads, Prussia’s mobilization advantage and coordinated attacks. 1866 includes two scenarios, the Mobilization to War scenario (the Campaign scenario) and the Seven Weeks War scenario (covering the post mobilization situation).
Complexity: 5 out of 10
Solitaire Suitability: 5 out of 10
Time Scale: 1 week per turn
Map Scale: point-to-point strategic level
Unit Scale: Corps and Division
Players: 1 to 2
Playing Time: 4 to 6 hours
Designer: John B. Firer
Artist: Knut Grunitz
Components:
- 1 Rulebook
- 1 Play book
- 1 Map 22” x 34”
- 1 mixed sheet of 5/8" and 1/2" counters.
- 1 Deck of 55 Operations Cards
- 2 Dice
- Multiple Charts and Tables cards
- 1 Box and Lid