A 2-player wargame of the battle that won Texas independence from Mexico. The untrained Texian militia led by Sam Houston defeated a professional army under an over-confident Generalissimo Santa Anna just six weeks after the fall of the Alamo. Had the Mexican army not taken a siesta that afternoon and let down its guard or if Santa Anna had not been occupied with a servant girl in his tent at the time of the Texian attack, the outcome of the battle of San Jacinto might have been very different, especially since General Cos has just arrived with hundreds of reinforcements.
The game is a classic hex-and-counter affair, with about 20-30 counters per side. There are 5 scenarios:
Day One. 20th April 1836. Covers the skirmish fighting on the first day. This can get out of hand and trigger a full-scale battle.
Day Two. 21st April 1836. This is the 18 minutes of fun as the Texians try to overrun the Mexican camp.
The Full Battle. Covers day 1 and day 2, with the effects of the first day carrying over to the next day.
Hypothetical Day Two. This supposes that Santa Anna had not stood his men down and was ready for the Texian assault.
Hypothetical Day Three. Sam Houston was not keen on attacking. If he didn't attack on day 2, Santa Anna's fully rested army gets its chance on day 3.