Strategy & Tactics magazine is the longest running military history magazine (since 1967). Readers get much more than narrative stories of history, they get an analytical approach focusing on the “how” and “why” of battles and campaigns. All feature articles are lavishly illustrated with maps and pictures showing the action, along with sidebars on personalities, equipment and organization, and unique and unusual events.
Angola is a simulation of the 1987-88 campaign which was the culmination of the civil war in that country during the height of the Cold War. This campaign saw major offensives by both sides, with considerable intervention by the armed forces of Cuba and South Africa. Among other things, Angola saw some of the biggest armored actions of the Cold War.
The game is operational level. Each player commands the forces of several different factions, each faction representing a major entity in this particular conflict whose goal was to gain control of as much of Angola as possible while inflicting decisive losses on the enemy. Command control is a critical factor, and the game uses a variant of the “Boots” system to model this.
Each game turn represents about one month of operations. The map features all of Angola and the adjoining border regions of Southwest Africa and Zaire. The map scale is approximately 31 miles (50 kilometers) across each hexagon; each brigade or regiment represents from about 1,000 to 3,000 men, depending on the army. A battalion is 300-900 men, whereas a cadre represents small teams of soldiers.
Components: One 22" x 34" map & 228 counters
Other Articles:
· WW1’s Caucasus Front: the story of the First World War’s forgotten front, where the Turks fought the Russians.
· Battle of Manzikert: the battle of AD 1071 in which the Seljuk Turks massacred a Byzantine army, opening the way for that empire’s final decline and fall.
· Hessians in the American Revolution: an analysis of the significance of these elite German mercenaries who fought for the British.