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Załączniki bezpieczeństwa
Załczniki do produktuZałączniki dotyczące bezpieczeństwa produktu zawierają informacje o opakowaniu produktu i mogą dostarczać kluczowych informacji dotyczących bezpieczeństwa konkretnego produktu
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Osoba odpowiedzialna w UE
Osoba odpowiedzialna w UEPodmiot gospodarczy z siedzibą w UE zapewniający zgodność produktu z wymaganymi przepisami.
A World Gone Mad is a diceless wargame that simulates an apocalyptic nuclear war between the U.S. and the Soviet Union. Each turn, you’ll draw random unit tiles according to the size of their economy, and strategically deploy them across the globe.
You’ll fight battles on land, in the air, on the water, and beneath the waves. You will need to be aggressive—but don’t leave yourself open to a sneak attack! And, looming over every move, is the ever-present threat of nuclear armageddon!
It has finally happened; the world has descended into madness! The Capitalist Nations, led from Washington, D.C., are locked in mortal conflict with the Communist Bloc, controlled by an iron-fisted Kremlin.
Despite how eagerly the two sides have rattled their sabers, neither power is truly prepared for total war in the nuclear age. Tanks and missile cruisers, jet fighters and Kalashnikovs, roll off assembly lines and straight into one of a dozen war-ravaged wastelands strewn across the globe. Each side hopes for a quick victory, as neither can sustain the horrors of the nuclear age for long.
A World Gone Mad is a diceless wargame that simulates an apocalyptic nuclear war between the U.S. and the Soviet Union. The game assumes that neither nation’s economy is prepared for nuclear conflict. Production represents the sole element of chance in the game.
Each turn, players draw random unit tiles according to the size of their economy, and strategically deploy them across the globe. Both sides strive to achieve victory by taking their opponent’s homeland before their own country is reduced to charred, irradiated rubble.
In addition to the direct conquest of your opponent’s territories, the path to ultimate victory can be pursued by a variety of means, including strengthening your economy by controlling the seas, developing new technologies to enhance your military’s abilities, bringing neutral regions under your domination to increase your influence and power, and even fomenting revolutions in your enemy’s lands using guerrillas.
You’ll fight battles on land, in the air, on the water, and beneath the waves. You will need to be aggressive—but don’t leave yourself open to a sneak attack! And, looming over every move, is the ever-present threat of nuclear armageddon!
Bonus 2035 Scenario (includes booklet & 4th countersheet):
An alternative future scenario for A World Gone Mad. It’s 2035 and the long-simmering tensions between the old and new global superpowers, the US and China, erupt into open warfare, while the rest of the world fearfully stands on the sidelines and watches. The US has withdrawn from NATO, breaking the decades-old alliance and alienating its former allies.
Meanwhile, following the death of Putin, Russia has been thrown into internal chaos, temporarily turning inward until one faction emerges dominant. In this showdown between the belligerent US and the aggressively expansionist Chinese, only one can prevail. What started as a simple land grab by Beijing in the South China Sea has quickly morphed into something far more ominous. This war is no longer about controlling straits or microchip production; this is life or death. When the dust settles, one side will be the undisputed master of the 21st Century, and the other, an irradiated wasteland.
Product Information:
- Complexity: Medium
- Players: Two
- Playing Time: 1 Hour
- Solitaire Suitability: Medium
- Game Design: Scott Leibbrandt & Gregory Aldrete
- Project Manager: Bill Thomas
- Editor: Paul Schwarzenbart
Game Components:
- 22″ x 34″ Mounted Game Map
- 1 Rulebook
- 1 Bonus Scenario Booklet
- 4 Countersheets (3 Main Game, 1 Bonus Scenario)
- 20 Event Cards
- 2 Pouches
- 2 Nation Charts
- 2 Mission Charts
- 2 Research Mats
- 2 Six-Sided Dice
- 2 Combat Charts
- 2 Manifests and Play Summaries

