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Wydawca: GMT Games

Includes set of 16 reprinted data cards for armored fighting vehicles and other weapons included in the Panzer game.

Situation: During printing the fronts and backs of the 16 data cards were mis-matched. All 16 cards had German fronts and Soviet backs when there should have been 8 cards with German fronts and backs and 8 more cards with Soviet fronts and backs.

Adverse effect:    Players have to pass cards back and forth during the game to access data. This does not make the game unplayable, but it can slow it down.

There are zero data errata errors in the original 16 card set. The cards are usable despite having to pass them back and forth.

Panzer Introduction

The Panzers Roll....

The tanks prepare for action. The fuel tanks topped off and the ammo loaded. The commanders confer one final time to review the battle plan. They await your orders.

As the fog clears, your beleaguered battle group once again moves into position to cover the retreating infantry. It is their only possible escape route. Failure is not an option – it never is. Your ranks have thinned since your first days on the Eastern Front. Those once halcyon times have now come and gone. The objective is simple. It is just a matter of holding the line until the reinforcements arrive.

The sharp report of a tank gun to your right quickly focuses your attention back to the situation at hand. The enemy is quickly advancing. You order the flank element to engage, all the while keeping a sharp eye peeled to the left thinking this is just another diversionary feint.

Again, your suspicions are correct. Their main force just broke over the rise on your left. You order the main body forward. The engines rumble, the guns crack and explosions erupt. Your forces will once more carry the day!

 

Panzer Major Points:

       Game system designed for small unit actions from platoon to battalion-sized formations

o    Vehicles, towed guns and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit

o    The 5/8” double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons

o    Ground scale is 100 meters per hex

       Comprehensive yet quick to play

o    Basic set includes a 22” x 34” mapboard

o    Expansion sets include multiple double-sided geomorphic mapboards

o    Full color illustrated manual with various player aids and reference cards

o    Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or as complex as desired.

§  Includes rules for:

·         Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire

·         Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE

·         Sighting Effects

·         Overwatch fire

·         Rate-of-fire

·         Indirect fire, both on gameboard and off gameboard

·         Hand-to-hand combat

·         Close assault

·         Troop quality

·         Command control

·         Unit cohesion

·         Morale

·         Smoke Effects

·         Mines

·         Obstruction

·         Bogging

·         Air-to-ground and anti-aircraft combat

o    All of the unit data is included on the full-color data cards.

o    The streamlined chit-based command system moves the action along at a brisk pace

o    Scenario and TO&E Reference Book

o    The add-on modules expand the game from the basic set.

    

Panzer Basic Game Components

Counters

       88 – double-sided 7/8” (1 sheet)

o    Vehicles

o    Towed-guns

o    Aircraft

       352 – double-sided 5/8” (2 sheets)

o    Infantry

o    Order Chits

o    Reference

o    Status/Damage

o    Terrain Effects, e.g., mines, rubble

o    Turrets, open and buttoned-up

 

Map

       1 – 22” x 34” single-sided full color map

 

Reference Charts

       2 – double-sided 11” x 17” Game Charts

       2 – single-sided 8 ½” x 11” Transport/Summary/Hidden Unit Charts

       2 – double-sided 8 ½” x 11” Data Card Keys

       1 – double-sided 8 ½” x 11” Terrain Chart/Sequence of Play Chart

 

Data Cards 5” x 4”

       German: 8 double-sided

o    PzKpfw III/M

o    PzKpfw IV/G

o    PzKpfw IV/H

o    PzKpfw V Panther

o    PzKpfw VI/E Tiger I

o    PzKpfw VI/B Tiger II

o    Marder II

o    STuG III/G

o    SPW 251/1

o    Trucks, SdKfz 7 and SdKfz 11 Prime Movers

o    7.5cm PaK 40 Anti-Tank Gun

o    8.8cm FlaK 38 Anti-Air/Tank Gun

o    Hs 129B-1/R2 and Fw 190 F-1 Aircraft

o    Artillery

o    Squads, Half-Squads & Sections

o    Mortars, HMG and Anti-Tank Weapons

       Soviet: 8 double-sided

o    T-70 M42

o    T-34/76 M43

o    T-34/85 M44

o    KV-1S M42

o    IS-2m M44

o    SU-76M

o    SU-85 M43

o    SU-100 M44

o    SU-152 M43

o    Trucks and Limbers

o    57mm M43 Anti-Tank Gun

o    76.2mm M39 Anti-Tank Gun

o    IL-2m3 Shturmovik and Yak-9T Aircraft

o    Artillery

o    Squads, Half-Squads & Sections

o    Mortars, HMG and Anti-Tank Weapons

 

Booklets 8 ½” x 11”

       Rulebook: 80 pages

       Playbook: 40 pages

 

Dice

       4 – d10 (2 white, 1 Blue, 1 Red)