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Wysyłka w ciągu: 45 dni
Wydawca: Vae Victis (new)

NEWS HEXAGONS

  • Eylau 1807
  • NA’41
  • France ’40
  • C31 37
  • Rebel Fury
  • The ennemy is at the Gate
  • The Fate of All
  • ATO 58
  • Panzer NA

BOARDGAMES

  • Winter’s Victory
  • Mare Nostrum
  • Save South VN
  • Death in the Trenches
  • Norman Sword
  • Plantagenet
  • Bannish all their Fear
  • Beginning of a Tragedy
  • Battles in the East

HOBBY

  • Des étudiants s’invitent au combat, Saison 2- nouvelle formule
  • Comment écrire une campagne

FIGURINES

  • Pillage
  • Extension 7TV
  • 1807, le désastre de la seconde expédition d’Alexandrie.
  • Construire un village africain
  • Bataille sur le Mincio 1815
  • Team Yankee NATO 2nd part

NEWS RULES

  • Renatio et Gloriam
  • Shot Steel & Stone
  • DBN

SCENARIOS

  • ASL
  • M44

ART OF WAR and Wargame with die-cut counters : Münchengrätz and Gitschin, June 28th-29th 1866.

While the bulk of the imperial army begins its movement from Olmütz to reach the heart of Bohemia, the 
I Austrian Corp of Count Clam-Gallas is ordered to guard the border and collect the retreating Saxon divisions in accordance with the plan drawn up by the general staffs of the two countries. He will then be able to begin his withdrawal to join the rest of the Austrian corps concentrated for the decisive battle envisaged in the purest Napoleonic tradition.
But this is without taking into account the energetic Prussian advances of the Elbe Army and the First Army which, during the battles of Müchengrätz and Gitschin, jostled and disorganized the imperial troops in their retreat.
New module in the “Battles in the Time of Napoleon III” series, Müchengrätz-Gitschin is the third and final game in the series of preliminary battles of the Bohemian campaign of 1866 leading to the major confrontation between the two German powers: the battle of Sadowa/Königgrätz which will be the subject of a big game later.
The “The Great Battles of Napoleon III” series (VaeVictis n° 55, 73, 138, 157 and 165), offers a simple and dynamic system, emphasizing troop engagement in the face of deadly defensive fire.
 
Scenarios by Arnold Giraud-Moser on a system by Luc Olivier.

  • Game turn: one hour
  • Units: regiments and battalions
  • Map: one hex. = 750m
  • Complexity: 5/10
  • Solitaire: ​​7/10
  • Playing time: 2 to 4 hours depending on the scenario
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