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Empire of the Sun – Pamiętajcie Pearl Harbor
Note on 5th Printing (aka 2nd Edition, 4th Printing): This printing includes the Burma Scenario, first published in C3i #35, that comprises an updated rulebook (scenario set up) and the Burma 11x17” unmounted map. All other 4th printing (aka 2nd Edition, 3rd Printing) components are unchanged, except that any known errata has been corrected.
COMPONENTS
- 280 9/16" counters and 88 5/8" counters
- Two decks of Strategy Cards (86 Japanese and 84 Allied)
- One 22"x34" MOUNTED Mapboard
- 2 x Player Aid Cards (11"x17" & 8.5"x11")
- One Updated Rules Booklet (now includes Burma Scenario setup)
- One ten-sided die
Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG. Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict.
As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. The player is faced with a wide set of clear strategic choices. The focus of EotS is on directing major offensive axes of advance. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units.
Combat in EotS is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The first tier is the resolution of air-naval combat, the second tier covers ground combat. The culmination of both tiers results in one side prevailing in battle.
The key variable in determining strategic victory is the level of U.S. political will. The Japanese win the game by forcing the U.S. into a negotiated peace, which was not achieved historically. The Japanese achieve this by knocking countries like India, China, and Australia out of the war, while inflicting massive casualties on the United States. The delivery of the A-bomb on its historical schedule is not a guarantee, often necessitating Operation Olympic and the invasion of Japan. It is often in its darkest hour that the Japanese find victory in EotS.

